Quote:
Originally Posted by magnetaress
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Putting all of the sandbox and player interaction stuff on "rails" that is what killed wow and EQ?. There was no stepping off the "designed and approved " path to pixels! To do anything else.
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Yes, exactly. That is what killed them, even though I never played wow, but I'm sure that's why it's now lame too.
UO died the day they made trammel\felucia, which was just opt-in or opt-out pvp. You were already safe in town, the deal you agree to when you start paying 9 bucks a month is that you are not safe *outside* of town. Well, a bunch of bitches cried about having bad experiences sometimes and it became extremely bad and lame instantly.
I'm a staunch capitalist, but capitalism surely ruins one thing without fail and that's mmo's that I used to love.