Quote:
Originally Posted by DeathsSilkyMist
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… this shows everything happened simultaneously. I was incorrect in my previous thought about how many attacks AoW could do in a single round.
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Thanks for admitting you were wrong. I do not say this sarcastically.
And yes a flurry has always been precisely 2 extra attacks. This is how it has worked for NPCs. It is how it worked for players later in the game when AA abilities let them have a chance at a flurry.
As an aside, it is nauseating to have to prove that water is wet, the earth is round … or otherwise prove the truth of well established and well known game mechanics. This game is 25 years old.
To my knowledge no player in this game fully buffed can survive a worst possible AoW round. Of those that can come closest and who can reasonably expect to survive bad rounds (mitigation, dodge/parry/etc) outside of disc … all of them are warriors.
Once Luclin went live and combat agility/stability, natural durability were in game, the dynamic did shift. Even more than better gear, these AAs meant thatwith a tight enough chain you could keep a single warrior up close to forever. It was still at PoP or beyond before AoW was considered reliably knight tankable.
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Back on topic: warriors are very solid dps with raid level 2handers and buffs. If they have the opportunity to blow precision disc they really shine.