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Old 06-08-2024, 04:30 PM
Troxx Troxx is offline
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Join Date: Jun 2014
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
… this shows everything happened simultaneously. I was incorrect in my previous thought about how many attacks AoW could do in a single round.
Thanks for admitting you were wrong. I do not say this sarcastically.

And yes a flurry has always been precisely 2 extra attacks. This is how it has worked for NPCs. It is how it worked for players later in the game when AA abilities let them have a chance at a flurry.

As an aside, it is nauseating to have to prove that water is wet, the earth is round … or otherwise prove the truth of well established and well known game mechanics. This game is 25 years old.

To my knowledge no player in this game fully buffed can survive a worst possible AoW round. Of those that can come closest and who can reasonably expect to survive bad rounds (mitigation, dodge/parry/etc) outside of disc … all of them are warriors.

Once Luclin went live and combat agility/stability, natural durability were in game, the dynamic did shift. Even more than better gear, these AAs meant thatwith a tight enough chain you could keep a single warrior up close to forever. It was still at PoP or beyond before AoW was considered reliably knight tankable.

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Back on topic: warriors are very solid dps with raid level 2handers and buffs. If they have the opportunity to blow precision disc they really shine.
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Quote:
Originally Posted by DeathsSilkyMist View Post
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Last edited by Troxx; 06-08-2024 at 04:34 PM..
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