Quote:
Originally Posted by Troxx
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When a mob has a “round” all strikes hit instantly - the exact same moment. You could have 10,000 clerics all landing a complete heal every millisecond and still die if your tank doesn’t have the hp pool to survive a worst possible round.
Once again you simply do not understand the most basic concepts of EQ.
It is embarrassing.
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As usual, you make assumptions about other peoples knowledge and attack them. You are embarassing yourself again. Nobody cares that you are pretending to know everything.
We will continue to have a normal conversation about game mechanics, while you can seethe in the corner. You continue to contribute nothing to this forum.
The question is whether or not he does two rounds in quick succession to generate 8-10 hits, or one round. If it's two in quick succession, it may be possible to heal between. Since most CH chains are 1 second in length, I don't know how much testing people have done on CHing in between seconds to test this.
It doesn't matter too much in the long run, but it is interesting to think about. You don't normally need to worry about whether or not rounds can happen in quick succession, as all other mob DPS is much lower, and AoW attacks faster than other mobs.