Quote:
Originally Posted by DeathsSilkyMist
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Bag limits and rotations are charity.
Pulling to entrance is different, because the small guilds have to compete with everybody else. If they get the kill, it is because they were skilled enough to do it, pull-wise and kill-wise.
Giving everybody a skill-based competitive method for getting a kill makes the most sense to me. I liked seeing Aftermath, Riot, Azure Guard, and Kittens in ToV every week. There was a lot of competition for kills when you had the top two competitive rading guilds and the top two casual guilds going head-to-head.
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the key is 1 hour lockout on FTE
pick your target wisely, there be merbs in window