Quote:
Originally Posted by Naethyn
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I won't try to argue why dps is good, but If we are going to categorize content by warrior disc, I propose we do the same for knight spells. What content needs knight spells?
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Nobody is suggesting DPS is bad. I certainly didn't say that.
Diminishing returns means you only need a certain amount of DPS to clear content. Past that DPS threshold, you aren't getting more kills per hour. If you aren't getting more kills per hour, the extra DPS is mostly useless. With slows and heals, you generally don't need the extra DPS to specifically kill the mob before it kills you in group scenarios.
For your question about what content needs knight spells, a simple example is Fungi King. You aren't using a Warrior to pull Fungi King. You're using a Shadowknight or a Monk.
Are Knight spells absolutely necessary for most content? Of course not. Just like Warrior discs are not absolutely necessary for most content.
Utility > DPS in most group content. This is because the DPS threshold for most group content isn't very high, and P99 characters are already doing above average DPS for the content due to their above average gear. A level 30 P99 Knight is probably doing more DPS than a level 30 Warrior in level 30 appropriate gear, something like Crafted Armor and Minotaur Axes.
An easy way to think about it is just to look at Enchanters. They have enough utility and DPS by themselves to clear more content than any other class solo. A torched + hasted pet in Sebilis is doing something like 100 DPS. A group consisting of a Paladin/SK + Rogue + Shaman is already doing at least 150 DPS, and you have Lull/FD + Root + Slow + Heals. Could you swap the Paladin/SK for a Warrior to get an extra bit of DPS? Sure, but then you would lose Lull/FD and snap agro, which may slow down pulls or kills. The extra DPS from a Warrior is not happening in a complete vacuum, where you can ignore pull speed, pull quality, root breaks, CC in camp, snap agro, etc.