Quote:
Originally Posted by DeathsSilkyMist
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I agree that you shouldn't prevent Warriors from joining XP groups as a tank. That wasn't what I was suggesting.
I was just explaining why Warriors are considered to be less useful in groups generally speaking. It's good to know why this bias occurs.
When people know what the weaknesses/strengths of a Warrior are, they can determine if their group would be able to handle a Warrior tank.
If you have a lazy random Rogue in your group who can't handle a Warrior tank, you have to choose between:
1. Denying the Warrior.
2. Kicking the Rogue.
3. Invite the Warrior and hope you find a Cleric for reses.
4. Try to teach the Rogue how to play.
All are valid options the group leader will have to decide for themselves based on their own laziness/willingless to handle the situation.
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Rogues need to take a few hits to cap defensive skills, and they do have good defensive skills, so imo just leave them to it. If they are stretching healer mana the healer can choose not to heal them. People will be careful engaging as their hp lowers
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