Quote:
Originally Posted by Dundrige
[You must be logged in to view images. Log in or Register.]
What is push spell cast interrupt? Only Tunare sword has this?
|
Until a few years ago, you could interrupt a mob's spell consistently by pushing them far enough from the point at which they started casting. You could stop mobs from Complete Healing and Gating this way.
Obviously rooting a mob prevents them from being pushed, which nullified this strategy. Tunare Sword has a root proc, which made it bad against spell casters that you wanted to push for spell inpterruption purposes.
Now pushing mobs basically does nothing to interrupt a mob's spell.
If a mob is fearable, you still can interrupt a mob's spell by fearing a rooted mob before the spell finishes. You need to cast one fear per mob spell. This is not as efficient as preventing a mob from casting due to them fleeing via fear, so Tunare Sword is still not as good at stopping spell casters generally speaking. If you happen to be in a situation where you can't fear kite due to space restrictions, root becomes good again. But as someone else metioned, you can get root via Herbalist's Spade, so you don't need to get Tunare Sword just for access to root.