If we're talking raiding roles only then it's probably monk because they actually do things. Extra survivability on a monk is great for pulling, AEs fights, enables ramp/tanking some fights, etc.
The other melees are basically just auto attacking or staying out of combat (bard).
Shout out to Cleric. Having a massive mana pool and toys (namely, hosh stick, sky neck, etc) can carry a weak chain. Playing a geared cleric feels real good.
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