The way Quarm was sold to us originally sounded pretty awesome to me. Forced rotations plus open world quakes for a good compromise on loot value/scarcity with quakes for a little competition.
But then it got changed to instanced raiding. And that makes loot so plentiful that I don't think anyone cares about competing for open world, certainly not months into an expansion. That will also make the tunnel market more like a TLP, as everything you spend time farming loses value in proportion to how easy it is to get raid-geared. Also Secrets pulled the rug at the last second and decided to keep legacy items in the game permanently, and there's some abomination called Pinkicite armor.
|