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Old 08-19-2011, 12:29 PM
falkun falkun is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
I don't see what makes bards so difficult. When I played one, it was more about work than about skill. You have a lot of options, but it's always pretty obvious which ones are the right ones for the situation. It's just a repetition class, you do the same thing over and over and over. Once you get used to the rhythm of twisting and the pattern of swarm kiting, neither of which should take more than a day, it's a class that takes little actual skill. You don't have to hold aggro, you don't have to maximize DPS, your "spells" always work exactly as expected and take no real timing... if you can tell which combination of songs to twist for the group you're in, I don't see what else can possibly take actual bard class skill.
To address the bolded points:
Holding aggro as a warrior consists of "Is auto-attack enabled? Y/N". Holding aggro as a knight consists of balancing aggro generation with mana regeneration, neither of which is that hard and in group environments most tanks get a feel for fairly quickly, much faster than the "day" of learning.

Maximizing DPS is pretty easy in a game not built around rotations. If you are melee are you behind the mob? Are you using your skills on cooldown? Are you not drawing aggro? If you are a caster, are you using spells appropriate to the mob's resists?

Timing means everything to a class where buffs last 12-18sec. It means that you can only mez up to 4 targets reliably (assuming 0 resists), and that for every target you mez, you must sacrifice a buff. Balancing that sacrifice vs. mezzing requires skill. Getting mezzes off timely is crucial when your cast time is 3sec (0.5sec longer than for ENCs). You can't be serious when you say timing doesn't matter for bards. If you're not at that point, I suggest you learn the "advanced" skill of twisting 4 songs, up from your novice 2 song twist.