Velks pathing really is a bummer. On my bard I found the whole frenzy/crystal eyes area uncamped, so figured I would ae it in the safe hall. One spider bravely marched off the path and glitched to the floor, now instead of a camp I have a Zone Disruption.
Two big bugs:
1. Spiders can fall off the ledge even when the person they're pathing to is on their level.
2. Spiders typically can't path to a moving player on a different level, so the spider remains a potential disruption for the entire duration of the bard's kite.
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