Quote:
Originally Posted by Excellio
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Okay, so I have a friend who is playing a warrior, and he's kinda wishing he made a Paladin or SK instead now because it doesn't really seem like his warrior has any real advantages.
They can't DPS as well as other melee classes, they're supposed to tank and hold aggro, but it's tough to hold aggro when another player is doing wayyyy more damage than you are. They have more HP than other melees, I think, but that doesn't mean too much because it's tough to keep aggro. They don't have any spells like a pally, SK or ranger, and they don't DPS like a Rogue or Monk. So exactly what do warriors do better than any other class, and are they really practical for a player who can't afford to spend like 25K on gear?
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Better skillcaps in just about any relevant skill (defense, offense, weapons, etc)
Better AC tables
Better HP tables
Better DMG tables
The hybrid discs are pretty much a joke in comparison to the warrior ones and this is a key aspect in tanking raid bosses. A hybrid would have to be ridiculously well geared beyond whatever expansion was current to compete.
I honestly don't see
that much of a difference from Live concerning warrior aggro. What I do see is the recklessness of people still in the mindset that they shouldn't have to adjust their aggro generation in the least bit. Waiting to slow at like 80% or nuke at 50% was standard fare on Live during this time period (even with hybrids, since mana wasn't really endless like it was when KEI came around). Here, I see that shit hitting before the mobs are even in camp and then they run around screaming to taunt it off them on a consistent basis.