Quote:
Originally Posted by zelld52
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I will tell you from experience that there are no hard and fast rules about camps.
It even says in the PnP - that if the GMs are summoned to deal with camp disputes: they will come up with a solution on the spot there that is entirely up to their discretion. The Guide/GM that rules on the camp dispute may have a different ruling than another GM/Guide, as well.
All that being said. Don't steal in retaliation. As Warpath said - if it's competition, and FTE rules - go for it. Otherwise, you are opening yourself up to be ruled against.
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There are and there aren't. Videri's summary are the hard and fast rules about camps. Where it gets vague is, for example, in a dungeon where there might be additional rooms you can't technically see from your camp but can end up being considered a "part" of the camp depending on the ruling of the day (parts of the first floor of Unrest are a good example of this).