Quote:
Originally Posted by Stormhowl
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Except I don't want my "jollies" to be "cheap and easy" and if you had fully understood the nature of my original question, you would've realized that. Or did you honestly think a game like Ultima Online had no grinds in it what so ever, that you start with your 700 skill points all spent right at character creation?
Besides, I already play LoL and I don't intend to ever touch Hat Fortress 2 or any other Valve product after what they did to the L4D franchise, but that is neither here nor there.
I appreciate that some people gave some actual suggestions for Sandbox type MMOs to look at, instead of taking something out of context in an attempt to flame-bait, so I'll be checking those out.
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Acquiring a bunch of skills over time is essentially the same thing as levelling; a character with 100 different abilities is going to be more powerful than one with just 10. So what? You don't want levels in the sense of the default progress from 1 to 100 but instead in the sense that you gain more skills or get stronger via gaining experience? What's the difference?
You want a game where player skill makes the largest different between someone who has been playing a day and someone who has been playing a year? Not going to happen in an MMORPG.
play a different genre.
this game
http://www.firefallthegame.com/ might be right up your alley.
Trust me you and your friends will not last a day playing UO trololol