Most threads on this board that open with a reasonable question get an answer from Toxigen or DSM that most people silently affirm as pretty much on point and that adding more would be diminishing returns. That was page 1.
It then proceeds that pages 2-75 are Toxigen and DSM defending their obviously right answer against an avalanche of hubris. It's incredible.
I do have one question, though. Earlier, you said that a 66% slow would reduce DPS from 25 to roughly 8, using a calculation like:
Code:
slowed_dps = unslowed_dps * (1 - slow_percent)
Where `slow_percent` for instance is
0.7 for Forlorn Deeds.
However, I was once told (by a guild leader) that the slow percentages shown in the wiki are actually applied as a percentage increase in delay, so for example a 100% slow would halve the mob's attack speed, effectively halving its dps instead of reducing it to zero. That is, it would be something like this:
Code:
slowed_dps = unslowed_dps / (1 + slow_percent)
Have you encountered this dichotomy before, and is the first formula correct?