Quote:
Originally Posted by Duik
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Why are we using SK damage parses for our data?
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Troxx has no parses at all, so his claims are 100% unfounded currently. Ask him for data lol.
I have actual parses from PoM Rat Maze. I removed dodge/parry/riposte from the equation and added a little more than 10% damage to boot. That changed 20 DPS parsed to 25 DPS predicted, which is a 25% increase in damage. That's a pretty big boost in damage.
Troxx is going to need to provide evidence that a level 58 Shaman is going to take at least 50% more damage than my 59 SK at the time in PoM Rat Maze to shift the 10 DPS number I provided here
https://www.project1999.com/forums/s...&postcount=523 to a higher number.
Quote:
Originally Posted by 7thGate
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DSM, you're not correct about the DOT calculation.
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I am using a normal distribution for the DoT proc, not a binomial distribution. All of my averages are normal distributions.
If you want to claim I am doing the normal distribution wrong, please show us your math for a normal distribution of procced DoT damage.
My math is here, and it already takes into account the different points at which the DoT could trigger in a fight:
https://www.project1999.com/forums/s...&postcount=646
Quote:
Originally Posted by 7thGate
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This is not the case with a DOT proc because every proc is not equally valuable, you have to calculate the contribution each branch makes to the average individually and sum them to get the correct average.
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I already did that in my Normal Distribution:
Quote:
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[208, 184, 136, 88, 40] = (656 damage / 4 ticks points + 1 initial DD) = (131.2 damage / 60 seconds) x 1.0 PPM = 2.18 DPS on average
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These are the possible DoT damage values that could occur in a minute long fight, assuming you can swing 5 times per minute and have 1 PPM. Remember each swing has an equal chance to proc. If you proc again, just add 40 damage per proc.
208 damage = proccing at 12 seconds (40 + 7 ticks of 24 damage), 184 = proccing at 24 seconds (40 + 5 ticks of 24 damage), etc.