Quote:
Originally Posted by bcbrown
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Ever since I asked this question, you've done nothing but stall, evade, and deflect.
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Quote:
Originally Posted by Troxx
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As for why Bcbrown is wrong, using math terms:
https://byjus.com/maths/binomial-dis...%20of%20events.
Quote:
Binomial Distribution Vs Normal Distribution
The main difference between the binomial distribution and the normal distribution is that binomial distribution is discrete, whereas the normal distribution is continuous. It means that the binomial distribution has a finite amount of events, whereas the normal distribution has an infinite number of events.
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I am using a Normal Distribution for ALL of the averages found in this post
https://www.project1999.com/forums/s...&postcount=523 and this post
https://www.project1999.com/forums/s...&postcount=646
Bcbrown is trying to change the weapon proc rate specifically to a binomial distribution, while leaving the rest of them as normal distributions. Comparing a finite amount of events to an infinite number of events is an apples to oranges comparison.
If you flip a coin an infinite amount of times, you will end up with a mean of 0.5 (50% Heads, 50% tails).
if you flip a coin a finite amount of times, your results will vary. You could get HHHT, TTTH, HHHH, TTTT, etc.
If Bcbrown wants to show the averages using binomial distributions, he will need to do the same for all of the other normal distributions. This means a binomial distribution for mob DPS, a binomial distribution for spells that includes resists/partial resists/interrupts/root breaks/fizzle rates, a binomial distribution for Pet DPS, a binomial distribution for Player white damage DPS, etc.