Quote:
Originally Posted by bcbrown
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Of course miss rate and proc rate both work the same. They're both a property of an individual swing. Why can't you answer this question? Do you understand the words I am using?
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Then you just need to read this post to find out why you are wrong:
https://project1999.com/forums/showp...&postcount=620
The Ionat data shows how miss rate works, and how average damage is found. This is backed up by data from the game.
Proc rates work the same. You set up a damage table showing the possible damage values per tick based on the length of the encounter vs the DoT time, and the proc rate will pick one of those values at random, as they are all weighed equally, adjusted for PPM.
Procs just occur 0-2 times per minute instead of the larger number of swings you get per minute. Think of it like ionat only being able to swing 1 time. A 50% miss rate means he hits 0-1 times, and when he does hit he picks a random value from the damage table.