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Originally Posted by DeathsSilkyMist
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You can do the same thing for proc damage. For example, let's assume you have 1 PPM on a weapon that procs for 400 Direct Damage, and the fight lasts 60 seconds:
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The precise difference between the calculation we're doing and this example calculation is that here you are using a DD proc. When instead the proc is a dot, this approach does not work. I'm trying to explain to you why this approach does not work.
Quote:
Originally Posted by DeathsSilkyMist
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Because Procs Per minute work on the minute scale, proccing a weapon is basically just selecting a random tick within a minute of the fight to get a proc, because the percentage of triggering the proc is equal per swing.
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This is not the best way to understand how procs work. The way to understanding starts with the fact that a proc can only fire when you swing a weapon, and that when you make a single swing, there is a percentage chance that the proc fires.