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Old 01-30-2024, 02:53 AM
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Join Date: Jul 2022
Location: Kedge Keep
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You can do the same thing for proc damage. For example, let's assume you have 1 PPM on a weapon that procs for 400 Direct Damage, and the fight lasts 60 seconds:
The precise difference between the calculation we're doing and this example calculation is that here you are using a DD proc. When instead the proc is a dot, this approach does not work. I'm trying to explain to you why this approach does not work.


Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Because Procs Per minute work on the minute scale, proccing a weapon is basically just selecting a random tick within a minute of the fight to get a proc, because the percentage of triggering the proc is equal per swing.
This is not the best way to understand how procs work. The way to understanding starts with the fact that a proc can only fire when you swing a weapon, and that when you make a single swing, there is a percentage chance that the proc fires.
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