Originally Posted by bcbrown
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Updated to 12.5 swings per minute - I assume we're good here now.
1.3 base rate PPM.
Base delay is 4.7 seconds, simplified to 12.5 swings per minute. At a base rate of 1.3 PPM, that means each swing is:
(1.3 Proc/minute) / (12.5 swings/minute) or 0.104 procs/swing - every swing has a 10.4% chance to proc.
Because we only swing every 8 seconds, we get 7.5 swings per minute.
Since, for the binomial distribution, E[X] = np, or the probability per event times the number of events, 10.4% * 7.5 or 0.78 procs per minute.
Now I want to move on and extend this list:
If there's only one proc, and it's on the t=0 swing, damage is 112: 40 + three ticks of 24. Those three ticks are the t=6, 12, 18 ticks
If there's only one proc, and it's on the t=8 swing, damage is 88: 40 + two ticks of 24. Those two ticks are the 12, 18 ticks
If there's only one proc, and it's on the t=16 swing, damage is 64: 40 + one tick of 24. That is the 18 tick
If there's no proc, damage is 0.
If there's two procs at t=0 and t=8, the total damage is 152: first proc provides 112, second proc adds 40dd.
If there's two procs at t=0 and t=16, the total damage is 152: first proc provides 112, second proc adds 40dd.
If there's two procs at t=8 and t=16, the total damage is 112: first proc provides 88, second proc adds 40dd.
If all three swings proc, the total damage is 192: first proc provides 112, second proc adds 40dd, third proc adds 40dd.
Those calculations all work for you?
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