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Old 01-29-2024, 11:19 PM
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Updated to 12.5 swings per minute - I assume we're good here now.

1.3 base rate PPM.

Base delay is 4.7 seconds, simplified to 12.5 swings per minute. At a base rate of 1.3 PPM, that means each swing is:
(1.3 Proc/minute) / (12.5 swings/minute) or 0.104 procs/swing - every swing has a 10.4% chance to proc.

Because we only swing every 8 seconds, we get 7.5 swings per minute.

Since, for the binomial distribution, E[X] = np, or the probability per event times the number of events, 10.4% * 7.5 or 0.78 procs per minute.

Now I want to move on and extend this list:

If there's only one proc, and it's on the t=0 swing, damage is 112: 40 + three ticks of 24. Those three ticks are the t=6, 12, 18 ticks
If there's only one proc, and it's on the t=8 swing, damage is 88: 40 + two ticks of 24. Those two ticks are the 12, 18 ticks
If there's only one proc, and it's on the t=16 swing, damage is 64: 40 + one tick of 24. That is the 18 tick
If there's no proc, damage is 0.

If there's two procs at t=0 and t=8, the total damage is 152: first proc provides 112, second proc adds 40dd.
If there's two procs at t=0 and t=16, the total damage is 152: first proc provides 112, second proc adds 40dd.
If there's two procs at t=8 and t=16, the total damage is 112: first proc provides 88, second proc adds 40dd.
If all three swings proc, the total damage is 192: first proc provides 112, second proc adds 40dd, third proc adds 40dd.

Those calculations all work for you?
There is no reason to calculate more than one proc during the duration the fight, because we are mostly interested in the DoT. All this does is increase the DPS values I've already provided when it does happen. Your average procs per minute is the same, regardless of whether you proc 0 times in one battle and 3 in the next. Over an infinite amount of battles it still averages out to 0.78 procs per minute.
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