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Old 01-29-2024, 10:02 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Fine, one last attempt.
18 second fight, 8 second JBB cast, so one swing every 8 seconds. Dot is 40 DD plus 24 damage per tick.

What is the dex value that we're using, aka what does https://wiki.project1999.com/Weapon_Procs calculate for our PPM?
Delay value is "47", so that means 4.7 seconds? 60/4.7 = 12.7 swings per minute? And since we're using JBB, the actual delay is 8 seconds?

Server ticks happen at t=0, 6, 12, 18. A proc that hits at t=0 will have 40dd plus how many ticks? Does it get ticks for all of 0, 6, 12, 18? If not, which tick isn't included in the calculation?
Swings happen at t=0, t=8, t=16, right?

If a swing procs at t=16, how much damage would it do? 40dd plus 1 tick of 24?

We're calculating how much damage we expect should happen on average just after the tick that happens at 18 seconds?

If this is all correct, can you repost your calculation in this scenario?
Sure!

1. 135 DEX (75 base + 60 from Mortal Deftness) = 135/170 + 0.5 = 1.3 Procs Per Minute, assuming you only auto attack.

2. Hammer swings immediately when turning auto attack on at the start of the fight, and after every JBB cast. This is 7.5/12.5 swings per minute. 7.5/12.5 = 0.6 x 1.3 = 0.78 Procs Per Minute using JBB.

3. We can use 4 server ticks if you want to include 0. This means t=0, t=6, t=12, t=18.

4. Swing is at t=0, t=8, t=16. 3 Swings total.

5. 3 swings/7.5 swings = 40% of our normal PPM. 0.78 x 0.4 = 31.2% chance to proc per 18 second fight.

6. DoT does 40 damage on hit, and 24 damage per tick.

7. Damage Set in an 18 second fight: [0 damage (no proc), 40 damage from DD (t = 0), 64 damage (t = 6), 88 damage (t = 12), 112 damage (t = 18)] / 5 = 60.8 x 0.312 = 18.97 / 18 = 1.05 DPS

9. Damage Set in a 60 second fight: [0 , 40, 64, 88, 112, 136, 160, 184, 208, 232, 256, 280] / 12 = 146.66 x 0.78 = 114.4 / 60 = 1.9 DPS.

10. Damage Set in a 132 second fight (removing 16 seconds for rooting and pet tanking at the start): [0, 0, 0, 40, 64, 88, 112, 136, 160, 184, 208, 232, 256, 280, 304, 328, 352, 376, 400, 424, 448, 472, 496] / 23 = 233 x 1.56 = 363.55 / 132 = 2.75 DPS.

The DPS value is higher in this example for the 132 second fight because we are using the correct 0.78 PPM value instead of the estimated 0.5 PPM value from previous posts.

The reason why this math works is because you have an equal chance to proc the DoT on any swing during the fight, adjusted for PPM. Remember this is also NOT including white damage, or extra Direct Damage from additional procs.
Last edited by DeathsSilkyMist; 01-29-2024 at 10:21 PM..
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