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Old 01-29-2024, 06:28 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
You aren't even attempting to engage with me. The linearity of expectation does not hold, and this is why your calculation is founded upon false premises.

You need to actually sum up all the possible outcomes, weighted by the probability for each outcome. This is the calculation I did.
I am engaging with you. You are incorrect, but you keep asserting you are not. This is why I say you don't understand averages. I am genuinely not insulting you here, you are simply wrong.

I've given you the proper averages multiple times now:

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
For Direct damage spells you do get twice the damage [if they proc twice in a row consecutively without a resist]. For DoTs specifically you get the Direct Damage component of the DoT + X amount of ticks [assuming no resist]. That is why I reduced the damage by 50%, because on average it will proc halfway through the fight. You are getting half the DoT ticks on average.

[1 roll, 2 rolls, 3 rolls, 4 rolls, 5 rolls, 6 rolls, 7 rolls, 8 rolls , 9 rolls, 10 rolls, 11 rolls, 12 rolls] / 12 roll attempts = 6.5 rolls on average to get any specific number one time on a D12. This means you will get a proc halfway through the fight on average, as you will roll the specific number you want after 6.5 attempts on average. [This means you are getting roughly 10 DoT ticks (60 seconds) on average in the specific example of a 2 minute fight where you get 1 proc per fight]
Last edited by DeathsSilkyMist; 01-29-2024 at 06:35 PM..
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