Quote:
Originally Posted by Danth
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Point is that since it's a DOT, when you get multiple procs in rapid succession the later procs go largely wasted because the effects don't stack. Just refreshes the already longer-than-needed duration. Hence the effective useful proc rate is lesser than the real proc rate. Other weapons with long-acting procs, like Narandi lance, suffer a similar limitation.
A Barbarian using the Winter's Roar hammer between bracer clicks does well for this type of thing, especially if he slows himself.
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I understand precisely what they are saying, and I have always taken that into account:
https://www.project1999.com/forums/s...&postcount=553
Quote:
Originally Posted by bcbrown
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Maybe we can simplify the problem even further, and just consider two swings. This is a 16 second fight, meaning the third JBB results in mob death.
Ticks happen at times 0, 6, 12
One swing happens at t=0. If it procs, it does 44 + 24 * 3 or 116 damage
The second swing happens at t=8. If there was no prior proc, it does 44 + 24 * 1 or 68 damage. If there was a prior proc, it does 44 damage.
If both swings proc, the total damage is 116 + 44, or 160 damage.
If just the first swing procs, the total damage is 116.
If just the second swing procs, the total damage is 68.
If neither swing procs, the total damage is 0.
You with me so far?
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You still haven't addressed this post, you can't simply ignore it:
https://www.project1999.com/forums/s...&postcount=553