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Old 01-29-2024, 03:25 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
You're still using 2.2DPS for the scourge proc when it should be 0.75DPS.
You're using averages wrong, again. Please learn how to use them. This entire example is using averages, which are backed up by in-game data.

https://wiki.project1999.com/Weapon_Procs - looking at the formula, (75 Base + 60 from Buff) DEX/170 + 0.5 = 1.3 PPM. The JBB Shaman is in melee combat for 116 seconds when accounting for the 16 seconds you are rooting + pet tanking.

This means you are getting 2.4 procs per encounter baseline on average. You divide this number by 2 so you can account for the JBB reducing the number of swings you are doing per minute by half. 1 proc per encounter is a very safe bet. The final PPM value is therefore 0.5. This means you are getting an average of 1 proc halfway through the fight on a 2 minute fight. It's a coin flip per minute. If Heads is Success and Tails is a failure, you end up with these possibilities: [Heads, Tails] = Full DoT DPS. [Tails, Tails] = Zero DoT DPS. [Tails, Heads] = Half DoT DPS. [Heads, Heads] = Full DoT DPS. Averaging that out you have [1, 0, 1, 0.5] / 4 = 62.5% of DoT damage on average.

I'll just put it down to 50%, which is 544 Total DoT Damage / 2 (Half Ticks) + 40 (Direct Damage) = 312 / 132 = 2.36 DPS. When including white damage, the total should be realistically more like 3-4 DPS, but I keep it at 2.2 DPS just because it already works well enough.

The Shaman can also put on more DEX gear to increase their PPM, as they only have 135 DEX in my example.
Last edited by DeathsSilkyMist; 01-29-2024 at 03:48 PM..
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