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Old 01-26-2024, 07:02 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
A 96 second kill means you can use Enstill instead of Paralyzing Earth. 40 mana savings upfront, and maybe reduce your 15 mana cost of root breaks to 10 mana.

30hp/tick regen on pet means 480hp regen in 96 seconds. 10DPS is 960, so pet is taking 480 damage/fight. This means that as long as you take at least 16 ticks of recovery time, the pet can always be fighting with no interventions. We can remove the extra 100 mana cost for Plague.

I don't think your proc math is right. You're only going to get one swing in per JBB cast. Delay - second conversion is 10, right, so a 47 delay weapon should have one swing every 4.7 seconds? That means you get roughly half as many procs as expected?
You wouldn't want to use Enstill because it cuts too close to the kill time. If your pet happens to do less DPS from RnG, or you get a spell resist, you will be forced to cast a second Enstill anyway, and 2x enstill's costs 120 mana total. If you need to root a second mob off to the side with enstill, you will also need to cast it again.

Good call on the pet regen. Taking 480 damage per fight means they will be out of a fight 1/4 times instead of 1/3. This is because the pet dies after taking 480 damage 4x times. You will need to remove it from combat periodically even with the regen to prevent it from dying. You wouldn't have your pet in combat at like 10% life for fear of an unlucky double attack. You would do something like 75 mana instead of 100 mana to account for this. It certainly isn't zero.

For proc rates, you are swinging inbetween JBB casts, which is 8 seconds. You are getting half swings, this is true. But a Shaman can buff their DEX. An Ogre Shaman with Mortal Deftness (level 58) would have 130 dex base, assuming no other gear. It would be like 0.75 procs per fight, so you are correct that would be a bit lower.

Thanks for the corrections. It would give like 25 extra mana to the Iksar and maybe 20 less mana to the Ogre/Barbarian. Not enough to swing the final result in any meaningful way. The sheer amount of extra RnG the Root/Rotting Shaman has to deal with ends up costing them more mana and time in the long run compared to the JBB Shaman's simpler playstyle.
Last edited by DeathsSilkyMist; 01-26-2024 at 07:05 PM..
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