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Old 01-26-2024, 04:17 PM
Troxx Troxx is offline
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Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,284
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Let’s agree that:

-pet is about 15dps buffed at this level
-mob hp is 4500hp
-mob will do 10dps slowed
-the shaman doesn’t suck so it is slowed before “impact”
-both shamans will be slowing, so remove that from the equation
-both shamans have racial regen/fungi and regrowth

JBB shaman:
15 dps pet + 32.875 dps JBB (48dps)
Fight takes 94 seconds
Mob does 940 damage to the shaman
Shaman regenerated 600 health over 94 seconds
Fight ends with shaman at a net negative 300hp
It will take 45 seconds to regen the lost hp and will recover 150 mana during that time.

Dot shaman:
15 dps pet + 2x ebolts (not bane) will take 133 seconds (pet has to do 2k damage)
30 mana root (Pe not needed)
Mob does 1330 damage to pet
Pet regenerated 1000hp
Shaman regenerated 1019 health
Shaman meditated back 19 ticks = 380 mana passively
Shaman turned that 1019 health back into 500 extra mana
Shaman spent 2 years bolts and 1 roots mana = 670 mana
Shaman ends up with the same net health and 210 surplus mana while pet is down 330 health.

JBB fight? Faster.
2nd fight? Slower but with net gain vs loss. Pet will be regen a good portion of the net deficit back by the time you pull the next.

Interestingly, since you had a net mana gain vs JBB, you can alternate ebolt x2 fights with fights with a single bane and a single ebolt. Every other fight is faster. Bringing down average time to kill a mob and you still squeak closer to a break even point.

This is precisely how I did it. Remember when you’re focused on efficiency you just need to do more total damage than your pet for full xp. As soon as I realized I could kill more mobs over a unit time by not spamming JBB - I sold it.

Then I got epic and none of this mattered anymore.

It does average out faster … well … at least for a troll or iksar.

Quote:
here is where DSMs shit falls apart

rdy?

2 freshly dinged 56 shaman, 1 ogre spamming jbb and 1 lizard w/ no jbb playing smart

guess who hits 57 in less time /played?
I just showed him the math.

If you want to see the results for an ogre - subtract 7 hp/tick which over a 94 second fight is a net negative of 109 hp … which adds another 24 seconds to the recovery time.
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Last edited by Troxx; 01-26-2024 at 04:22 PM..
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