Quote:
Originally Posted by Troxx
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I could be wrong but I always figured the scope of this thread was level 1 through level 60 and all content in between that could be done with 4 casters.
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OP never specified. The only rule OP gave was the title of the thread: "Best 4 person all caster/priest group". That is why I always found it odd when people added arbitrary rules, like no pocket clerics. OP never said you couldn't do that. OP only posted a few times in this thread, and they never added rules.
I've always been talking about the "Best 4 person all caster/priest group for endgame farming". This is because group composition matters the most during the endgame. A four person caster/priest group is going to level quickly in most cases. There is no problem with taking a Shaman, who isn't as strong early on. The Shaman is an investment in the future for when the group hits level 60. People don't seem to be too worried about spell costs either, because they want a group composition with 3 Enchanters and a Cleric. That group needs at least 90k if they want 3 copies of Bedlam, Dictate, and Forlorn Deeds, and 1 copy of Visions of Grandeur and Gift of Pure Thought. I say 1 copy of the last two spells, because you could save a bit of money by having a specific enchanter responsible for casting VoG and Gift of Pure Thought. If the players are able to pool 90k together for spells, they can buy Torpor for the Shaman.
If you are playing with casual players who typically get bored of leveling characters around level 50, then group composition really doesn't matter much. That is why I don't really talk about the "Best 4 person all caster/priest group for leveling", because honestly there are a lot of different compositions that will work equally well. 4 Mages would be just fine, for example, and be a lot of fun too.