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Originally Posted by Troxx
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Except you were wrong here too by a large margin.
3 ticks of Pyrocruor is 333 Damage for 400 mana, which is something like 45% damage for the same mana as Touch of Night.
3 ticks of Cessation of Cor is 300 Damage for 250 mana, which is 68% damage for the same mana as Touch of Night.
Neither of these are anywhere near 2-3x mana for 25% damage. You got both the mana and the damage values drastically wrong in all cases, regardless of the DoT. You were wrong, just admit it.
Quote:
Originally Posted by Troxx
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Yes, you can use DD's as well. I said this earlier. As you can see, both of those are more mana efficient than Touch of Night. That is why healing the Necromancer is better than letting them use their less efficient Lifetaps for damage. Torpor is basically free when healing the Necromancer. You only need to throw one on every few minutes to make up for Lich. This gives your Necromancer a boost to damage with no additional effort for the Necromancer.
Quote:
Originally Posted by Troxx
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A level appropriate hasted/quadding enchanter pet + beefy mage pet + necro summon pet vs charm pet is going to make ridiculously short work of any standard xp group mob. The 3 of those pets towards the end of the xp group game will be putting out 250-280dps + whatever dmg from dmg shield before anyone lobs any damaging spell of any kind.
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You seem to really want the extra bit of DPS the Mage provides, while simultaneously saying that increasing the Necromancers damage by healing them isn't necessary. It's nonsensical.