Quote:
Originally Posted by DeathsSilkyMist
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So why do you believe EBolt will do 25% the damage of Touch of Night at the cost of 2-3x Mana, even at 3 ticks? You could look at the wiki to see that is so very wrong. Just admit it please.
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https://wiki.project1999.com/Pyrocruor
https://wiki.project1999.com/Cessation_of_Cor
https://wiki.project1999.com/Splurt
Examples of dots I was referring to. 14.5 seconds + GCD and 900 mana just to load these 3 up all so that none of them have any time to do meaningful damage despite their superior efficiency.
E-bolt is the one potential exception ... but again ... even if you cast it the second the fight starts you won't land the spell until over 6 seconds later. If the fights are fast, E-bolt is less efficient than inefficient than a straight up lifetap, much less a direct damage nuke (undead or otherwise). The break even point is at 4 ticks (fight duration > 30 seconds) but then only by razor thin 'who cares' margins ... and it doesn't heal you while doing it.
In the meantime you could have gotten off 2 or 3 of these:
https://wiki.project1999.com/Chill_Bones at 2.57 DPM
or
https://wiki.project1999.com/Exile_Undead at 2.9 DPM
A level appropriate hasted/quadding enchanter pet + beefy mage pet + necro summon pet vs charm pet is going to make ridiculously short work of any standard xp group mob. The
3 of those pets towards the end of the xp group game will be putting out 250-280dps + whatever dmg from dmg shield
before anyone lobs any damaging spell of any kind.
If you're hunting somewhere like kael arena where mobs have large hp pools and strong regen, the necro's spell lineup will understandably change.