Quote:
Originally Posted by zelld52
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Sol B kobolds are good until almost 50. The royals rooms are off-limits solo without a split, but the circle room, noble, etc are all pretty easy to tank 2 at a time. And even if they are green, they are high-con green, so you'll still get some decent xp. Sol B is also a great spot to duo with a shaman or something. It's close to port, got vendors nearby.
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So, the issue I found with Kobolds was I was going in by the window room zoneline. The pather at the zone in was consistently xp green, which was fine, and the first static would either be a xp green warrior or shaman. Neither of these were too bad either - the shaman could be a bit spikey but otherwise it was fine.
The second static (heading up, not down) is a nice mob - often blue, sometimes xp green. Probably the best mob on the cycle, especially as it didn't really receive buffs from anything. The other static (heading down from the first) I don't kill as it can be used to prevent fleeing thru proximity by battling your chosen victim in a tunnel above it.
The problematic part of this area was the pathing mob. It can spawn blue, which is great ... except this mob would pass round the zone gathering a full suite of buffs, making it quite tricky to kill - especially if it spawned blue. Wouldn't be so much of an issue if I had a few pummices but I don't.
After some time, I remembered there were other entries to the Kobolds form Sol A.
What I do now is use the zonelines close to the Foreman area. Lurking at these you can wait for single pathing dark blue cons to pull themselves to you. Fighting them by the zoneline they are in close enough proximity to other rooms that they won't flee. They typically cause 25-60% health per fight with a paltry 150 worn AC and just shy of 1700 health.
My playstyle when soloing warriors tends to be quite AFK.
After a fight I'll go to a safespot (the goblin side of the zonelines is fine), activate hide/sneak if available, smash my 4x bandage sit hotkey and take it easy for a bit. I'll then head to the area for my next kill, position myself so I'll get aggroed facing the mob and leave auto attack turned on. The sound of combat alerts me to the fact that it will be soon time to zone out and start bandaging again, and in the mean time just check the positioning of the mob and my character to ensure things go smoothly. Once the mob is dead its back to the start of the process - healing up a bit somewhere safe then heading to the next spot once ready to fight.
The experience is good, and as the two kobold I'm focusing on now are blue they'll still be good experience at least at 48 if not further (the first level of green xp isn't heavily penalised). The loot is pretty decent, a piece of bronze armour or finesteel weapon is pretty common plus pp, etc. More than enough to cover my consumables. If a deficit happens that isn't a problem - there is plenty of fine steel / hq ore to pick up on the way to the gnome or gypsy vendors!
So I hope these notes are helpful to anyone else wanting to slowly level up a mid/late 40s warrior in a low stress low risk fashion with only light gear.
Edit: the one thing I want to add, is having a slow proc would very much help out for warriors that do decide to do the window room area as landing a slow on a hasted mob will remove it's haste.