Quote:
Originally Posted by Vivitron
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Clinging is however currently the same aggro as a shadow vortex or shroud of hate. (edit: Oh you mentioned stat taps. I've tested it. You get full aggro for "didn't take hold" and "immune to changes in runspeed" too.)
It's too bad about DC. There are patch notes (after our era) about slow first getting moved to disease, then slow having too much aggro and that aggro getting fixed. I assume that's where DC's aggro should be nerfed, and that it's a bug that it's nerfed on p99.
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I'm basing this only on my own experience trying to rip aggro with ensnare in slot one using a GCD compared to flame lick. Often for general running around I'll have snare up and not flame lick. In one instance it took like 8 snares to peel a HoT mini on to my ranger once the warrior dropped.
I havent done much grouping with my SK on p99. On live Clinging was my workhorse and seemed to be ok. It's technically just not nearly the hit that an AC debuff is like Shadow Vortex. Even for a warrior that uses proc weapons limited to the "max threshold" the snare whip proc is rather low compared to say a Frostbringer. This is likely a case for people to just gauge as they go, I really doubt most sks can keep aggro primarily using Clinging off a geared rogue at 60. Good to have a few big spell taunts on the bar just incase you need them.
Snare/root component is pretty low aggro, the damage is basically threat if it lands. For some reason ac/attk taps or debuffs, slows, blinds, poison counters, if cast all get you to a pretty high level of hate. Formerly disease counters too. It's also why spells like druid swarm or necro/sk blood dots are low threat...they are basically the darkness line w/o the snare component.