Quote:
Originally Posted by Jimjam
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If you don’t mash it is easier to see who is higher on the aggro totem so you can also predict when they’ll next over aggro and preplan to stop them taking aggro.
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If you are paying attention to which group members are doing what, you can predict hate that way. If a group member is mindlessly spamming high agro spells for no reason, the solution to this is to tell them to stop, or find another group. The solution isn't to try and figure out a more optimal taunt rotation lol.
Taunt will always be a secondary agro generation tool for Knights because it is unreliable. Snap agro is going to be more reliable. That isn't me saying you shouldn't use it. You should use taunt. But if you are at a point where you are relying on stragetic taunts to get agro off of people, your group has bigger problems. Either the tank (yourself) is bad at generating buffer hate, or your group members don't know how to manage their agro properly.
Taunt has a 6 second cooldown. You will get it back quickly regardless of how you are using it. If taunt had like a 30 second cooldown with a higher chance of success, I would 100% agree that saving it is the better strategy. But that isn't how taunt works on P99.