Quote:
Originally Posted by Keebz
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The EV of a well timed taunt is orders of magnitude greater than spamming it for maybe 1 hate every 6 seconds. It effectively does nothing if you spam it.
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It does do something. If you are spamming it then you have a chance of automatically getting agro back when you lose it if it is timed right. You have a zero percent chance of this happening if you save it. Taunt cooldown is fast enough to where you don't have a high chance of happening to use Taunt 6 seconds before you lose agro.
Knights are going to prioritize agro spells over taunt most of the time. You could bind your agro spell and taunt to a macro if you want to do things that way, but you still have a chance of taunt being out of range if the mob runs away.
It's just a numbers game of spamming it to get a chance at it succeeding vs. saving it and chancing it failing due to range issues. Remember when casting spells you can't move.