
11-23-2023, 02:41 AM
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Planar Protector
Join Date: Jun 2010
Posts: 1,267
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Quote:
Originally Posted by Zuranthium
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Warrior should be trying to stay berserk in most situations where they aren't depending on Complete Heal; it's viable while tanking for plenty of group content. Warrior can dual wield, knights can not (you were playing Warrior sub-optimally). Warrior has higher offensive skillcaps and also triple attack at 60. Warrior gets precision/aggressive discipline (and precision disc on p99 is bugged to give 100% hit rate). Add up all those things and it's a big difference, a huge one when considering a Warrior using disc.
I'm taking the Warrior pre-Velious for a Sebilis exp group. Paladin stats are poopy at that point and they cause the group an exp penalty on top of it (technically in Velious era a Warrior still provides the group a better exp modifier, but it's very minor at that point).
Velious era, for a group like that, it generally won't matter between the Warrior or Paladin. Having the Paladin will allow the Cleric to be lazier but that's not a strictly better thing. If planning to break a hard area of the zone, Warrior popping defensive disc can be nice.
Warriors don't have an "aggro problem" unless you're with a group of bad players, or trying to fight content where your casters are too low level for root to land consistently.
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As long as someone is keeping targets rooted, the warrior can stay in zerk pretty easy and just back up for patch heals when needed.
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