Quote:
Originally Posted by 7thGate
[You must be logged in to view images. Log in or Register.]
Yeah, blinding a flurry is actually the only real raid contribution I've ever made with Blinding Poison III. I stopped a wipe with it once after the CH chain screwed up and it finished eating all the warriors. Nimbled and landed poison, and it wandered off while everyone had a chance to cycle camp.
|
That's a great save. l wonder how many people noticed that blind-fleeing mobs do not get assisted. I've moved mobs around in kael with my bio orb just to see it work. Congratulations on finding a solid use for for that mechanic, I haven't found a way to benefit from it yet.
Quote:
Originally Posted by Troxx
[You must be logged in to view images. Log in or Register.]
A monk in the modern era (even raid geared) wanting to tank and looking for maximum threat is rocking a 29/30 TStaff with a stun proc unless they are relying solely on white damage.
|
Surely the Fist of Nature with one of the other beefy options in the offhand comes out way ahead of the TStaff, and is probably top monk aggro? 15/18 with a higher aggro proc than the Frostreaver or tstaff (stun and root are equal aggro on this patch). Its price is in a whole other league, though.
Quote:
Originally Posted by Troxx
[You must be logged in to view images. Log in or Register.]
-Warrior and monk are really close. You'd have to do a long string of parses over an extended duration to reliably see a difference between the 2. Warrior's weapon ratio is a tiny bit better but 30 delay is the "sweet spot" for capitalizing on dmg bonus. Monk 2hb caps 252 Warrior 2hs 250. Same offense skill caps. Same Riposte skill cap. Both have triple attack main hand at 60. Warrior can critical hit and while tanking will have higher damage ripostes. My experience playing both is that the warrior puts out more damage while tanking by a small margin.
Winner: Warrior = Monk >> Paladin
|
I think you're referring to parsing yourself, not doubting your parse but you mentioned mechanisms too. Monks are on a unique* damage table, so they get some bonus damage not reflected in the skill caps.
*Someone should check whether rogues are on this damage table in error, if they want to make monks even more relatively overpowered compared to everyone else.