Quote:
Originally Posted by Jimjam
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Yeah, but do consider shady is a mob that gets killed just about never so it isn’t a realistic parse. Ideally parses would be on mobs killed for xp/raid/solo or mobs which perform similarly to those targets. Shady is pretty exceptional.
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Yeah I wonder if Merchants have other special properties besides not giving experience and not social aggroing. Since they already have some unique properties, they may not be good parse targets if they have some sort of special defense modifier to make them harder to kill. I am just guessing though, I haven't looked through the NPC flags in the EQEMU code.
Quote:
Originally Posted by Troxx
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I’m still planning on investigating this shady phenomenon. I have a 4 day weekend so ample time. Can hammer after and test those named giants in FM tunnel after for comparison.
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Those should be good targets. I am interested in seeing the results! Only downside with them is they are often camped.