Quote:
Originally Posted by Troxx
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I’m pretty sure it doesn’t. Melee threat per swing is a function of weapon ratio, haste, dmg bonus only. Any negative modifier on damage doesn’t apply to hate generation.
If I’m wrong, someone in “the know” please educate me.
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That's correct. When you swing a weapon, you generate an amount of aggro equal to weapon_dmg_stat + char_dmg_bonus. Doesn't matter how hard you hit, or even if you hit at all. A discipline that makes you do less damage (or more) per swing, or hit less (or more) often, does not affect how much aggro you generate. A swing is a swing, no matter if you miss, hit for low damage, hit for max damage, or crit. The only exception is crippling blows since they also stun, which generates additional aggro.