Quote:
Originally Posted by Savard18
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GoD was really a raiding expansion, and was considered to be extremely tough even for people who had mostly time gear. Most guilds on Live didn't even beat GoD until the level cap was raised in OoW - and still most struggled. You had to basically be time geared to beat the group mission to get flagged for the 1st raid zone, and most people just weren't that geared up.
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Wikipedia phrased it pretty well:
When released, some of the content was nearly unplayable for most of the player base. Numerous bugs were discovered in the game with the release of the expansion, which also updated the graphics and geometry engine. Old content seemingly unrelated to the new expansion "broke", requiring the immediate attention of the new developers or online guides and GMs. One explanation offered is that during expansion developments there was a "changing of the guard" in the staff at SOE, leading or contributing to these issues. It was also revealed that a management mistake had been made in which some of the content was meant for the next tier cap of player levels - level 70. A SOE game developer confirmed that SOE designed Gates of Discord with level 70 in mind, but SOE did not include the planned tier cap increase from 65.[1] This management mistake ensured that several critical points of the expansion were unbeatable by most players at that time, both for single groups and raids. Whatever the cause, these issues were eventually addressed, but too late to prevent controversy.