Quote:
Originally Posted by Snaggles
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Personally, and I’m in the minority, but I don’t like CT. Fairly far away bind point and tough to get a rez to run out. You have casters and a lot of pathers. Some weird healing-through-the wall and z-axis BS. Also while it’s good ranger training stuff runs a lot which is just another variable/task.
HK is also outdoor with a better setup. 99% of NPC’s are warrior archetype. Over half are static. There is that 45-50’ish lump where there are a lot of green and most the blues are a bit too tough. That said, burning down a 2k health npc with arrows is quite easy. I did this in Grobb and kept all the 7-8 front spawns downs down from 45-54 and a basher has like 50% more hps than a noble or bard. These days the plat is even better (in Grobb). Can sneak to sell or lupine dagger and wolf vendor.
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I never had an issue in CT after the first 30 minutes of figuring out positioning away from heals through walls. I solo'd my twink paladin there 32-44.
Troxx, stop being a pussy and go smash temple area while its still viable. You'll thank me later.