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Old 09-20-2023, 06:11 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
It’s related, and it’s quite simple why, let me make sure you understand this.

You claim your monk does just fine with 150 str, being content with your dps. Yet you sit here and say a shaman should still have jbb to mix in a few clicks at 60 when you can’t canni. So you obviously value incremental dps gains(a few jbb clicks here and there on an Ionat fight is extremely minimal), yet you seem to discredit the value of a 20 str dps increase.

So In one thread to say “to hell with small dps gains” and in another thread you say “yea you should take advantage of small dps gains”. You can’t keep your facts straight, so it’s important for me to defend the truth.

I hope you can see the hypocrisy in this, but if not, as long as others can I’m ok with that.
It's clear you haven't been reading what I have been saying, and are ignoring all context in a poor attempt at a gotcha. You should stop trying to gotcha people, and start trying to read posts correctly. You aren't good at this whole gotcha thing, because you don't understand the argument in the first place.

If we are talking about a melee character during the leveling process, a 5% DPS boost from 20 STR in starting stats on a lower level character with 20 DPS is a 1 DPS increase. Even at lower levels, you are probably not gaining more kills per hour with that kind of an increase. Kills per hour is what matters when leveling.

If we are talking about a level 60 melee character, they are gaining 0 DPS from the 20 STR in starting stats due to being capped at 255 STR. It is very easy to hit 255 STR at level 60.

A Shaman who is leveling can get 20-30 DPS with JBB spam, which is a much larger bonus than 0-3 DPS. You are going to see more kills per hour with that. Trying to equate 0-3 DPS with 20-30 DPS is silly.

A level 60 Shaman is generally not aiming for more kills per hour, because a lot of tough mobs that you want to solo have a 30+ minute respawn timer anyway. If I kill Ionat in 18 minutes instead of 20 minutes, I still have to wait 8 hours for another respawn. There aren't enough soloable 6+ Dragons in the pit to net me more kills per hour by saving 2 minutes per kill. If I kill a 4+ Dragon in 10 minutes instead of 12 minutes, I would need to kill 30 4+ Dragons in a row without breaks to net an extra spawn since they have 1 hour respawn timers.

JBB allows you to kill the mob a bit faster, which equates to a lower risk of dying. A level 60 melee character is not killing mobs any faster at 275 STR compared to 255 STR. They are not decreasing their risk of dying at all.

It is trivial to rebut your nonsense. Please stop trying to confuse others simply because you are confused.
Last edited by DeathsSilkyMist; 09-20-2023 at 06:34 PM..
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