Thread: Baldurs Gate 3
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Old 09-18-2023, 11:41 AM
unsunghero unsunghero is offline
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Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
One thing that's disappointing is how easy the game is when you know the mechanics and itemization. The very start can be tough because you have nothing, and there's a select few fights that remain difficult; but by and large, the game becomes trivial even on Tactician if you aren't making big mistakes. Doesn't even take supreme skill and knowledge of every single thing, just having played through the game once before and having a general understanding of D&D was enough.

Did the first playthrough on the normal difficulty setting and played it blind, so I missed a bunch of content and went a very inefficient route with regards to the timing of obtaining the big items. That made it moderately difficult. But on just the second playthrough, on the highest difficulty, it's not even really enjoyable when no fights pose any sort of challenge. It isn't even some min-maxed optimal party of OP builds, it's just four coherent builds that don't suck.

I hate when I have to actively handicap myself in order for a game to offer a challenge. Compared to the hardest modes in games like Pillars of Eternity, BG3's Tactician mode just doesn't do enough. Playing well should reward you with the ability to beat the hardest game mode, not punish you by making it trivial.
Yea apparently the consensus was anyone who was unfamiliar with turn based and dnd mechanics would say “this game is too hard on normal” and anyone who was familiar with these would say “this game is too easy on tactician”

This was why mods had to be made for BG1 and BG2 to greatly increase the difficulty, because after multiple playthrough everyone becomes an all-knowing psychic. Like “let’s throw a fireball into those bushes over there. Oh look at that, they were full of bandits”, etc

To be fair, the difficulty mods for previous iterations really did work well. They would improve the enemy AI, allowing enemies to do things like use magic items and drink potions while in combat

Not sure how that would work for BG3 since the enemy AI is probably much more advanced than previous games. But I’m sure a good difficulty mod will eventually come out
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