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Originally Posted by BaobobMiller
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Something Everyone seems to forget... Or perhaps just never knew, is that the original developers of EQ were rushed into alpha by Sony who wanted to see a return on their investment asap. At the time gaming engines capable of supporting an mmo didn't exist so once it was up... it was sadly limited.
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They also didn't know the game would be successful. Did you ever stop to think if all these opinionated improvements were initially present would the game have ended up as classically successful as it was? We will never know, but what I can say is there is a strong desire for classic gameplay. (People flocked to this server for classic, not for non-classic, which already existed)
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And so the work on the engine was ongoing and continuous. As the engine progressed (as did video cards and processors) the game content was upgraded as well and the intended vision of the game began to take shape.
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Intended vision? I highly doubt some of those original D&D guys had the intended vision of fucking horrible looking Luclin models. I could be wrong, but I hope I'm not!
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With each expansion the the game was able to take on a little more of the designers true vision becoming the classic it was always meant to be. ending with Luclin... Troubled child of a failing marriage between the vision of the original creators of Everquest and the corporate greed of Sony trying to market to a younger and younger group of players who had no more skill than required to "run and gun" in first person shooters and demanded that everything be "fair" resulting in the continued "balancing" of the classes until no in game cooperation was needed at all.
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Are you one of these designers or is this all opinion based?
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OMG I just realized I'm ranting a little... Sorry
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np i rant all the time in favor of classic.
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To Luclin or not to Luclin? I don't care... The re-texturing is essential and personally I like the detailed customization of the models. I do feel they were always intended by the original designers (just look at the accompanying art work and that becomes obvious) and that the tech just needed to catch up so the characters could be brought to life.
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I like good-looking artwork and modeling as well. I believe Luclin models look awful. How would it be essential if I continued to play into OOW with the Luclin models turned off? I used an amulet of necropotence for the sole purpose of riding my horse as a skeleton without having to turn on the fucking ugly graphics. (Unfortunately I couldn't disable the skeleton models at that time, however, it did allow me to ride the horse)
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But the masses set fourth a resounding "NO", and in the name of what "Authenticity" well damn... We better recreate all the pathing errors all the broken spells and bugged gear that goes along with the half finished game that Sony rushed to market with it's pants around it's ankles. And lets not forget to recreate the Game crashing for 60% of the people playing it EVERY time they cross a zone line. Oh Oh Oh yeah and make sure that when they crash or go link dead their character stays in game getting pummeled for a full 5 minutes before it leaves the world and they can log back in.
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Seems short-sighted. Like.. you chose aspects that would be difficult to replicate and presented them to fuel your argument for Luclin models. Sounds cool though. I have stated before, if I could flip a switch and revert the game completely and immediately to 100% classic, I would do so in a heartbeat.
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I hope you don't think too badly of me. I'm really a nice guy.
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It's all <3.
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But don't confuse "Classic" with "Tradition". The game was not finished when it was released and the Origional Developers continued trying to finish it right up until they quit and went on to write EQII, right afterthe release of Luclin.
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That's when everyone fucking stopped playing lol. They should have, imo, thought about what exactly brought their unintended success. It wasn't the models.. it wasn't the spell graphics, or any of that other stuff. It was the game itself.