Quote:
Originally Posted by Trexller
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things like this are actively reducing reasons to play quarm
if it's gonna mirror p99, people will just remain on p99
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The issue is charm is majorly impactful in classic - to the point where it needs a downside. This is the proper downside to charm to prevent its abuse. I heavily dislike how overpowered charm ends up being, so the risk/reward factor is penalized for the only area in which charm matters - rate of experience. Yes, it may impact Magicians and other pet classes, but those are also strong (& grouping will negate the issue entirely, anyway, as the pet change applies to a
single pet doing 50% of the damage, so multiple active pets will not reduce experience.
Separately, we've made changes to avoid abuse on launch during the 'level rush' - such as bards being limited to 4 targets at a time in newbie zones like North Qeynos and Qeynos Hills, and 8 (maybe 15) mobs in non-newbie zones.
I think with all the changes we've made, there won't nearly be as much abuse from individual players - and grouping will hands down be the best experience you can have on launch. Some Bard players may get ahead still, same with Enchanters at a specific level. Some folks may opt to do early quests to get out of the launch rush. Whatever the case, I'm excited to see on launch how folks do.