View Single Post
  #63  
Old 09-07-2023, 09:39 AM
Snaggles Snaggles is offline
Planar Protector


Join Date: Jul 2011
Posts: 2,673
Default

Quote:
Originally Posted by long.liam [You must be logged in to view images. Log in or Register.]
Monks are way better in small group comp. Rogues do more dps and can Rogue-Hide to drag corpses and scout for the group. Mages are decent dps in groups, but don't bring much else. Don't get me wrong, they are a solid class, but any class in their tier would be better because of the utility they bring. Mages have absolutely no utility abilities. Outside of decent DPS, they are completely useless. I want to point out, that at the time that Loraen wrote this guide, mages could still solo pretty well. Now because of the bugged/nerfed? aggro mechanics, chain summoning doesn't work, so the only place a mage could really function is as a ok dps class in a full group.
Have you ever played one?

Chain summoning isn’t broken, it just isn’t instant. One taunt and and it’s back on the pet. Or one root if using an earth. Issue is chain summoning is pretty stupid unless you want to stunt kill something.

A mage is just highly specific. You don’t have lure nukes. You do have mala. You don’t have dots or roots, you do have DS and Coth. As Crede says being able to focus on a few things means you can easily succeed at those. I don’t often prefer my mage over my melees but often bring it as a +1 DPS to help guildies because I don’t want to de-park. Most the time it’s high on the parse if not the highest.

Mage, cleric, enchanter. That’s your trio magic. A well played ench doesn’t need a shaman. The mage pet will keep tough stuff from summoning on the ench charm break. Mala for what you are killing, malosini for charmed pet, DS, etc.
Last edited by Snaggles; 09-07-2023 at 09:48 AM..
Reply With Quote