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Old 08-16-2011, 02:49 PM
stormlord stormlord is offline
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Join Date: Nov 2009
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
key to the ranger:

in a 6man group, you're less than impressive because you're essentially specializing and filling a gap at that point.

In a 3man group you are far, far more effective.

If 5 people are already there, most of your talents are going to be wasted/overridden by specialists.

In a 3 man group you'll be needed to snare, tank, spot heal between fights, dps.. pull.. crowd control.. damage shield. harmony split pulls, SOW, invis.. Track... whatever..

A ranger really shines in smaller bands of adventurers, even more so in outdoor zones/dungeons. But if your group has 5 people already, adding a ranger is never, ever going to be the desired choice, unless you're after the person behind the avatar you know to be a good player.

Which is why most people will tell you to create your own groups instead of running around LFG trying to 'be the 6th'.. You aren't the 6th.. You're the 3rd or 4th.
Add to that this caveat: large groups tend to move slower. It's more boring that way. They find their campsite and then grind into the ground. If you like to move around, it's always better to be in a small band of adventurers. It's easier to control and for that reason more fluid. Funny that many people don't bring this up. And like you say, a ranger uses more of their abilities this way and so they don't go to waste.

I've always thought a paladin and a ranger play well together because they build on each others strengths. A bard might be another good duo for a paladin, but it depends what you're doing.

I know it's an opinion but I think that staying in one place hitting assist gets boring really fast. I would find myself not doing anything remotely ranger-like or exciting. Again, it feels a lot like being a 3rd-rate rogue.
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Last edited by stormlord; 08-16-2011 at 02:57 PM..