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Old 09-05-2023, 05:01 PM
Tooboredtoquit Tooboredtoquit is offline
Scrawny Gnoll


Join Date: Dec 2020
Posts: 20
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Paci is prob overkill most of the time if youÂ’re trying to just crawl go with calm to save mana if you donÂ’t need paci duration. But yea best to just get bracer.
Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Without a bracer, use calm. We used calm for 9 years here until the pacify duration charm just fine. Breaks every room without issue in the game except one in east wing HS.
Yeah, 100%. In hindsight, I was an idiot using pacify the whole way down. I assumed that calm had a lower reduction in aggressiveness and it wouldn't be effective, I was wrong and I can confirm that calm works just fine for the crawl.

I actually did the crawl 2 more times. First, my dumb-ass didn't actually bind at docks the first time, lol. Second, I was helping someone get a corpse in a bad spot. In both cases I used calm instead of pacify and I was much more IDGAF with my roots keeping it moving overall.

Once the initial first time jitters are done the crawl is not terrible, still sucks big time when zone is empty, but not too awful after learning some of the monster locations.

Regarding the camp itself, I've had some new insights and my perception has changed a bit... I think it is better than KC upon review for this specific niche of undead soloing on a Cleric. Some of the KC basement mobs, Soldiers, have too much HP and they are the blue cons for me there. Whereas in the Hole, the blue con Fallen Erudites have a bit more manageable HP (still more than Wiki says, but it's doable).

In case this helps a future Cleric -

- You don't need IVU to break the first 3 skeletons as the middle Fallen Erudite doesn't get feisty unless you go further into hallway than required to LoS the first 2 skeletons in the left and right rooms.

- With my mana pool, 2550, pushing for 3 kills before a respawn is barely doable. A fight with some bad root breaks or having to heal myself and I'm behind. Super chill for 2 monsters though if you're not a try hard or have bad gear like me.

- On that note, having the Ghost spawn in the first 2 rooms is a blessing as he is not aggressive and not social with the other monsters. I did not initially notice this for a while. As a result, you get a very easy 2-monster "Dad camp" as there's no need for pacify to pull singles now.

- 60/40 split of green and blue cons at 59. Regardless, 4 kills per 1% exp over a big enough sample to be confident in that rate (this rate was before double-exp bonus from the current holiday weekend).

- Root does seem to break more than desired on the blue cons, but whatever.

- I've oddly had a few random skeletons choose to run which must be a glitch. DO NOT chase them up the stairs and out into the graveyard haha!

- Ghost runs on low health as expected, I let him go once as I was half-AFK and it took him 30+ minutes to come back and he did not aggro me when he walked back by and brought no monsters with him. He has been spinning on the tombstone in a circle since then, BIG MAD and steaming I presume.
Last edited by Tooboredtoquit; 09-05-2023 at 05:07 PM..
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