As with most posts we should probably define what “top tier dps” means. Even a raw number is useless unless compared to players numbers on the same fight. A rogue on Dain is not the same as a rogue on some random blue in Seb. It’s highly dependent on…
* Level vs player or pet (advantage PC)
* If the dps player has a good tank working with them (pet won’t pull aggro; repositioning for backstabs with a pet is slower)
* Speed of engage and ability to track mob if pathing sucks (advantage pet)
* Is it even viable to summon a pet at all? (Most raid advantages = PC)
I’ve parsed a lot of focused water pets on silly fights. Vindi, Xenevorash, Brother Z/Q, Lhranc, Miragul. Assuming you pick up all the melee on your log (pets stand back further than most PC’s) outside 60+ stuff they can do solid damage. Most Vindi’s with they do 40-45dps which seems low until you scroll down to how many PC’s are being beat by the pet. Some weird high AC fights like Xene they can easily out damage players.
The epic pet doesn’t backstab. This is a white damage that lands pretty hard even on 60+ targets. Even with 60 as the max melee hit (which can take half a dozen summons sometimes to get) vs 67 as a consistent summon on the epic neither will land spells on those tougher targets. Advantage Water, to about 10%. Even if spells do land you can’t ignore the extra 180 BS if positioning is possible or you don’t have a bad tank. I’ve beat more epic pets than I’ve lost to. You just have to show up early to get a good one and try a bit harder pointing it in the right direction.
I’ve said it before, a proper mage pet on raid level stuff about on par with a generic level 60 knight or ranger. On lower level grind stuff (blues to the player) they are closer to casual geared monk or even rogue capabilities. Not talking Mryo dagger, primal, Abashi players. They hold up better than one would think being level 45 or whatever. Not to mention the mage having a great DS and 150dps on tap for when it’s needed.
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