a lot of people struggle with the fundamentals of not having huge gaps inbetween their spell casts, cant target what they want to, staying in melee range of what they're trying to hit, not keyboard turning, strafe running to outrun mobs etc. even concepts like "dont stand next to the rooted mob" and "breaking mez is a bad idea" are too complex to grasp for some people.
tons of people play druid or necro w/o ever having casted a charm spell in their life when they can single handedly carry an entire group with it. i've even seen enchanters play in groups and not charm anything, they just stand in a corner and walk back to their PC every 30 minutes to refresh buffs.
the game doesn't require a lot from people while leveling anyways - almost every class in the game can solo well into their 50s by doing nothing but killing 1 single spawn mob in some random ass zone w/ no other mobs around every 6 minutes.
playing in a group and not being afk 50% of the time is enough to get you recognized as an above average player, the bar is on the floor.
i dont blame ppl though - the community is willing to carry people that are barely cognizant of their surroundings at best or half afk because they're tabbed out watching netflix / playing a different game / doing chores around the house. same goes for being a warmbody in raid - the guy hard carrying by scoring FTE / pulling / DA training (whatever the raid meta is these days, i havent played since obama was president) is getting the same dkp for killing the dragon as the guy who is sitting in highpass farming DA idols.
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[60 Assassin] Tevh (Half Elf)
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