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Originally Posted by Seducio
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Everyone? So many assumptions here. Incredibly uncompelling way to look at things. With solutions to imagined problems that look like you are considering a different custom server altogether and not what Secrets has in mind.
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Yes, everyone. What is so controversial about that statement? Everyone who plays EQ on a new server would WANT a Manastone/Guise. The only question is do they want one badly enough to go to the trouble of navigating through the gauntlet of toxicity to obtain one, often at the cost of their health (both mental and physical) or by breaking server rules. And obviously, what Secrets decides to do is up to him. I'm just offering my opinion, which is worth exactly what you paid to read it.
Quote:
Originally Posted by Seducio
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First off assuming PQ's population will be like Green's is probably more of a goal than a given. PQ would be very happy if that happens. The odds are it won't be THAT successful. At first anyhow. Over time who knows.
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This is true. A relatively low starting population would go a long way toward reducing the innate toxicity of limited legacy item availability. Hard to say what Quarm's starting pop will be, although realistically it will probably (hopefully, honestly) be much lower than Green's.
Quote:
Originally Posted by Seducio
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If you as a human want to avoid the 'disruption of camping highly desirable items' as you called it. You can literally avoid those camps. This is a choice as single human with his own decision making capacity (in theory anyhow) that you can make. Why create rules for others on a camp that you don't like participating in. Literally pretend they don't exist it won't change the way you play the game.
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This is also true, but I'm not thinking about how to maximize my personal enjoyment (or yours, for the matter, or any individual player's) by offering this suggestion, I'm thinking about what's best for the overall playerbase, devs and GMs.
Quote:
Originally Posted by Seducio
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I'll call BS on the fact that these items are that great in the long run on a PoP server.
It's mostly epeen in the long run. Eventually adults outgrow caring about epeen.
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If they're ultimately useless, why have them in-game in the first place? And surely you've been around here long enough to know that a certain sort of player never outgrows the desire to show off their e-peen. And these are the exactly the sort who go out of their way to turn legacy item camps into toxic shitholes, creating a terrible server environment and demanding an inordinate amount of GM resources.