Quote:
Originally Posted by Solist
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You could change 100 percieved reasons why people are not committed to winning, and you would not change the fact they are not committed to winning.
We had green. One team won. Dominantly. There was no bots.
They were better prepared (mass recruited), better levelled (guild groups at better xp camps), and better organised (crowd funded alchemy, prioritised gearing key classes, built out of game infrastructure faster).
If you've lost at blue, continue to lose at blue, lost on green, continue to lose on green, and now complain blaming everything else; it's fair to say the common denominator isn't the system. TAKP has had rotations for 5+ years, takes no effort to re roll compared to the slog that is p99.
People who lose on these servers are all somewhat unique in that I can guarantee I could look at your toons and find huge holes. No clickies, uncharged consumables, some pissy attempt at gear sets, probably carrying a bunch of fine steel and jumjum stalks waiting at the entrance to ToV yelling about the guy with 71 usable inventory slots all filled with raid consumables and critical play items who won.
The thing with competing here is even when you lose it's not so bad, as long as your team was decent. The game is the inter personal competition. Not the auto attacking for 15minutes while occasionally calling out a heal chain error.
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Why do you equate choice of guild with ”winning”?
It’s not a matter of which guild ”wins” either. It’s about something else entirely.
Guild bots change how the game is played, not necessarily how the game is played. Similarly account sharing makes players overall less dependent on grouping and sharing each other’s services. If you have your guild or personal clericbot in HS then why ask another player to make the journey to save your dead butt? Instead some random Joe in guildchat or discord will just log the alt named ”clericbot” and res you. That’s a cheap player interaction that feels anything but immersive.
The only good thing I like about bots is that they allow you to play your main without having leveler another alt of your own or raid parking and not playing at all.
People will still accept non-in-demand classes because everything helps and zerging was the winning strategy on Green. Seal Team basically got every warmbody they could and then locked all the gear behind RA-requirements and loot priority systems so that only the neckbeards could get gear.